Video game analysis essay

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Video game analysis essay

Gameplay[ edit ] A representation of how the magnitude of linear momentum is conserved through portals. By jumping into the blue portal, the character is launched out of the orange portal and onto the platform on Video game analysis essay right.

A more advanced portal technique. The character builds up speed using two blue portals, to reach an otherwise unreachable area.

The second blue portal is carefully created in mid-air, after exiting the orange portal for the first time, destroying the first blue portal in the process. In Portal, the player controls the protagonist, Chellfrom a first-person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or Video game analysis essay gun, under the watchful supervision of the artificial intelligence GLaDOS.

The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in three-dimensional space.

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Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is momentum redirection.

This allows the player to launch objects or Chell over great distances, both vertically and horizontally, referred to as 'flinging' by Valve. Chell and all other objects in the game that can fit into the portal ends will pass through the portal.

However, a portal shot cannot pass through an open portal; it will simply deactivate or create a new portal in an offset position. Creating a portal end instantly deactivates an existing portal end of the same color.

Moving objects, glass, special wall surfaces, liquids, or areas that are too small will not be able to anchor portals. Chell is sometimes provided with cubes that she can pick up and use to climb on or to hold down large buttons that open doors or activate mechanisms.

Particle fields known as emancipation grills, occasionally called "fizzlers" in the developer commentary, exist at the end of all and within some test chambers; when passed through, they will deactivate any active portals and disintegrate any object carried through.

The fields also block attempts to fire portals through them. She can also be killed by objects falling through portals, and by a series of crushers that appear in certain levels.

Unlike most action games at the time, there is no health indicator; Chell dies if she is dealt a certain amount of damage in a short time period, but returns to full health fairly quickly.

Some obstacles, such as the energy balls and crushing pistons, deal fatal damage with a single blow.

GameSpot noted, in its initial review of Portal, that many solutions exist for completing each puzzle, and that the gameplay "gets even crazier, and the diagrams shown in the trailer showed some incredibly crazy things that you can attempt".

Challenge maps are unlocked near the halfway point and Advanced Chambers are unlocked when the game is completed. In Advanced mode, certain levels are made more complex with the addition of more obstacles and hazards. The only background information presented about Chell is given by GLaDOS; the credibility of these facts, such as Chell being adopted, an orphan, and having no friends, is questionable at best, as GLaDOS is a liar by her own admission.

In the "Lab Rat" comic created by Valve to bridge the gap between Portal and Portal 2Chell's records reveal she was ultimately rejected as a test subject for having "too much tenacity"—the main reason Doug Rattman, a former employee of Aperture Science, moved Chell to the top of the test queue.

According to information presented in Portal 2, the location of the complex is in the Upper Peninsula of Michigan. Aperture Science exists in the same universe as the Half-Life seriesalthough connections between the two franchises are limited to references.

Information about the company, developed by Valve for creating the setting of the game, is revealed during the game and via the real-world promotional website.

However, after becoming mentally unstable from "moon rock poisoning" inJohnson created a three-tier research and development plan to make his organization successful. The first two tiers, the Counter-Heimlich Maneuver a maneuver designed to ensure choking and the Take-A-Wish Foundation a program to give the wishes of terminally ill children to adults in need of dreamswere commercial failures and led to an investigation of the company by the U.

However, when the investigative committee heard of the success of the third tier—a person-sized, ad-hoc quantum tunnel through physical space, with a possible application as a shower curtain—it recessed permanently and gave Aperture Science an open-ended contract to continue its research.

The development of GLaDOS, an artificially intelligent research assistant and disk-operating system, began in in response to Black Mesa 's work on similar portal technology. Events of the first Half-Life game occur shortly thereafter, presumably leaving the facility forgotten by the outside world due to apocalyptic happenings.

Wolpaw, in describing the ending of Portal 2, affirmed that the Combine invasion, chronologically taking place after Half-Life and before Half-Life 2had occurred before Portal 2's events.

Video game analysis essay

At the time of events depicted in Portal, the facility seems to be long-deserted, although most of its equipment remains operational without human control.

Episode Two featured a chapter set on Aperture Science's icebreaker ship Borealis, but this was abandoned and removed before release. According to The Final Hours of Portal 2, the year is established to be "somewhere in "—twelve years after Aperture Science's abandonment.

Video game analysis essay

The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOSan artificial intelligenceabout the upcoming test experience. Chell then enters into distinct test chambers that introduce players to the game's mechanics, sequentially.

GLaDOS's announcements serve as instructions to Chell and help the player progress through the game, but also develops the atmosphere and characterizes the AI as a person.New Update! See The Top 75 Game Design Schools in The World. These gaming schools provide the very best accredited game development and design degrees to their graduates and assist students taking the next step and getting a job with a well-respected game design company.

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